309 research outputs found

    Whittle Index Policy for Crawling Ephemeral Content

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    We consider a task of scheduling a crawler to retrieve content from several sites with ephemeral content. A user typically loses interest in ephemeral content, like news or posts at social network groups, after several days or hours. Thus, development of timely crawling policy for such ephemeral information sources is very important. We first formulate this problem as an optimal control problem with average reward. The reward can be measured in the number of clicks or relevant search requests. The problem in its initial formulation suffers from the curse of dimensionality and quickly becomes intractable even with moderate number of information sources. Fortunately, this problem admits a Whittle index, which leads to problem decomposition and to a very simple and efficient crawling policy. We derive the Whittle index and provide its theoretical justification

    Stability Analysis of GI/G/c/K Retrial Queue with Constant Retrial Rate

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    We consider a GI/G/c/K-type retrial queueing system with constant retrial rate. The system consists of a primary queue and an orbit queue. The primary queue has cc identical servers and can accommodate the maximal number of KK jobs. If a newly arriving job finds the full primary queue, it joins the orbit. The original primary jobs arrive to the system according to a renewal process. The jobs have general i.i.d. service times. A job in front of the orbit queue retries to enter the primary queue after an exponentially distributed time independent of the orbit queue length. Telephone exchange systems, Medium Access Protocols and short TCP transfers are just some applications of the proposed queueing system. For this system we establish minimal sufficient stability conditions. Our model is very general. In addition, to the known particular cases (e.g., M/G/1/1 or M/M/c/c systems), the proposed model covers as particular cases the deterministic service model and the Erlang model with constant retrial rate. The latter particular cases have not been considered in the past. The obtained stability conditions have clear probabilistic interpretation

    Stochastic Coalitional Better-response Dynamics and Strong Nash Equilibrium

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    We consider coalition formation among players in an n-player finite strategic game over infinite horizon. At each time a randomly formed coalition makes a joint deviation from a current action profile such that at new action profile all players from the coalition are strictly benefited. Such deviations define a coalitional better-response (CBR) dynamics that is in general stochastic. The CBR dynamics either converges to a strong Nash equilibrium or stucks in a closed cycle. We also assume that at each time a selected coalition makes mistake in deviation with small probability that add mutations (perturbations) into CBR dynamics. We prove that all strong Nash equilibria and closed cycles are stochastically stable, i.e., they are selected by perturbed CBR dynamics as mutations vanish. Similar statement holds for strict strong Nash equilibrium. We apply CBR dynamics to the network formation games and we prove that all strongly stable networks and closed cycles are stochastically stable

    Similarities on Graphs: Kernels versus Proximity Measures

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    We analytically study proximity and distance properties of various kernels and similarity measures on graphs. This helps to understand the mathematical nature of such measures and can potentially be useful for recommending the adoption of specific similarity measures in data analysis.Comment: 16 page

    A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints

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    We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the probability that a user at an arbitrary location in the plane will find the file that she requires in one of the covering caches is maximized. We develop distributed asynchronous algorithms for deciding which contents to store in which cache. Such cooperative algorithms require communication only between caches with overlapping coverage areas and can operate in asynchronous manner. The development of the algorithms is principally based on an observation that the problem can be viewed as a potential game. Our basic algorithm is derived from the best response dynamics. We demonstrate that the complexity of each best response step is independent of the number of files, linear in the cache capacity and linear in the maximum number of base stations that cover a certain area. Then, we show that the overall algorithm complexity for a discrete cache placement is polynomial in both network size and catalog size. In practical examples, the algorithm converges in just a few iterations. Also, in most cases of interest, the basic algorithm finds the best Nash equilibrium corresponding to the global optimum. We provide two extensions of our basic algorithm based on stochastic and deterministic simulated annealing which find the global optimum. Finally, we demonstrate the hit probability evolution on real and synthetic networks numerically and show that our distributed caching algorithm performs significantly better than storing the most popular content, probabilistic content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1

    Hitting Times in Markov Chains with Restart and their Application to Network Centrality

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    Motivated by applications in telecommunications, computer scienceand physics, we consider a discrete-time Markov process withrestart. At each step the process eitherwith a positive probability restarts from a given distribution, orwith the complementary probability continues according to a Markovtransition kernel. The main contribution of the present work is thatwe obtain an explicit expression for the expectation of the hittingtime (to a given target set) of the process with restart.The formula is convenient when considering the problem of optimizationof the expected hitting time with respect to the restart probability.We illustrate our results with two examplesin uncountable and countable state spaces andwith an application to network centrality
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